“Tell me and I forget, teach me and I may remember,
involve me and I learn.”

Benjamin Franklin

CONTEXT AND NEEDS

I. PISA studies (2018) have shown that the EU education system is still insufficient in the STEAM field. The results of European students show that 22.4% are low achievers in maths, and 21.6% are low achievers in science. One in five youngsters in Europe is not equipped with that essential skill necessary for numerous valuable jobs in our current economy. With only 4 countries with lower underachievement than the benchmark of 15% fixed by the EU in science and 3 countries in mathematics, the problem of STEAM level is still of critical and transnational importance.

II. This project will provide the support educators need to implement manipulations in their lesson plans and improve the hands-on approach to STEAM subjects, specially to help prevent math anxiety from primary education, preparing students to a better experience with these subjects later in their education.

III.  By creating a set of innovative cross-curriculum pedagogical materials and method, we intend to contribute to develop creative pedagogical tools to teach STEAM through lenses of history. Partners also intend on paying special attention to the accessibility and inclusiveness of the material produced.

RESULTS

Guide – Manipulating math
through history

Manipulation blueprints

Pedagogical material

PARTNERS

Osnovno uchilishte “Lyuben Karavelov”
(Bulgaria, Vidin)

SCS LogoPsyCom
(Belgique, Mons) 

OSNOVNA ŠKOLA LOVRE PL. MATAČIĆA
(Croatia, Zagreb)

The STEAM in Times project is co-financed by the ERASMUS+ program of the European Union, and will be implemented from January 2023 to December 2023. This website and the project content reflects the views of the authors, and the European Commission cannot be held responsible for any use which may be made of the information contained therein.

(Project code: 2022-2-BG01-KA210-SCH-000097380)

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